Keep last evaluated value when a property stops to be animated.AnimationEvents are now fully editable at runtime, see AnimationClip.events to query, add and delete them at runtime.The camera can also frame on the previewed Object with shortcut F and frame on the cursor position with shortcut G.Camera can now Pan, Orbit and Scale with the same control than the scene viewer.IK Hint for knees and elbows (Character by Mixamo) Added Animator Gizmo that show up upon selection: you can see the mass center, avatar root and the pivot.Also possible to be interrupted by transitions independently of their order by disabling "ordered interruption" setting on transitions.You can now decide if a transition is interrupted by transitions in the source state, the destination state or both. Replaces the Atomic setting on transitions.Can convert animation on the parent transform into Root Motion (Delta Animation).
New type of blend tree to control the weight of each child independently.Added API for Avatar, Motion Nodes, Events and Curve in the Model Importer.Allows to create and edit, in Editor, all types of Mecanim assets ( Controllers, StateMachines, BlendTree etc.).Entry and Exit nodes define how the StateMachine behaves upon entering and exiting.Can now add higher level transitions from StateMachine to StateMachine.This function return the first StateMachineBehaviour that match type T Available callbacks are : OnStateEnter, OnStateExit, OnStateUpdate, OnStateMove, OnStateIK, OnStateMachineEnter and OnStateMachineExit.StateMachineBehaviours is a new MonoBehaviour-like Component that can be added to a StateMachine state to attach callbacks.
AAR files can now be used as a replacement for Android Library Project folders.
NavMeshObstacles update is multi-threaded now.Improved performance and reduced memory consumption:.